Close-up of a snail moving along a transparent tube

Project 01

SnailScout

A bio-inspired soft robot that walks the city at a snail’s pace

Duration
97 days
Year
2023–2024
  • Biodesign
  • Biomimicry
  • Soft Robotics Design
  • Interaction Design
  • Inclusive Design
  • Urban Design

My recent work explores the future coexistence of human and non-human species. In SnailScout, I investigate how snails — slow-moving, hyper-sensitive organisms — perceive their environment, and translate these insights into inclusive urban design models for vulnerable communities. By integrating biomaterial experimentation, flexible electronics and computer-vision analysis, I developed a bio-inspired pneumatic soft robot that simulates snail locomotion. Through custom-designed Arduino modules, the robot navigates according to snails’ spatial preferences, suggesting new possibilities for urban planning.

Background & Observation

An experience after the rain

I first noticed the snail during a stroll through the city after a downpour. As crowds hurried for shelter, water swiftly pooled along kerbs, yet the snail advanced slowly and resolutely between damp steps and wall bases. In that moment I realised: within a city governed by speed, efficiency and linear logic, the snail’s trajectory was entirely contrary — it thrived along moist, shaded and clingable paths.

To understand more precisely how snails interact with the micro-surface of the city, I observed the minute movements of their foot and tentacles through a magnifying glass, placing them on surfaces of varying texture, humidity and incline. A snail prioritises avoiding rough or high-resistance surfaces; when it meets a height difference it pauses or detours rather than forcing its way over, seeking alternative paths with more stable contact.

Source of inspiration and the magnifying-glass observation process
Observation and analysis of the snail’s teeth, shell, mucus, abdomen and head
Snail habits: humidity, shade, neutral pH, calcium-rich substrate and abundant food
Inspiration

Slow movement in a fast city

Modern cities champion “rapid transit”, whereas the snail’s ecological mode of movement embodies a “slow, stationary approach”. This aligns with the natural pace of vulnerable groups — the elderly, children and pets. A systematic investigation of urban micro-environments revealed that most urban spaces adopt high-hardness, low-moisture-retention, sharply defined surfaces that prioritise efficiency and drainage, imposing invisible pressures on people who need stable support, continuous tactile surfaces and gentle transitions.

5–7 °Chigher surface temperatures in areas with insufficient urban greening
87%of parents complain about uneven roads
64.8%are dissatisfied with narrow pavements that impede pushchairs
~50%of pedestrian fatalities in European urban areas are older adults
Analysis of the snail’s slow movement in the city
Divergent thinking: a reference model for slow-moving cities
Cities and vulnerable groups, with a comparative analysis of snail and human movement paths
Mindmap

Bionic agent — path planner

What if we could translate the snail’s spatial sensing strategies into a design methodology? Imagine training a bio-inspired snail robot — not slow like a real snail, but capable of simulating its path-preference logic to identify and highlight safe, comfortable and continuous slow-movement pathways in real time.

What if urban planners, before drawing straight lines on maps, first allowed such a robot to physically “walk” the ground? In this way, vulnerable bodies no longer have to adapt to the city — the city adapts to them.

Case studies in bio-inspired algorithms — ant colony optimisation, starling flocking and the dung beetle optimiser — informed how a single slow “agent” could produce useful spatial data.

Mindmap and case studies for a bionic path-planning agent
Simulation Field 1–3

Watching snails choose

The simulation field recreates urban temperature, humidity and obstacles in order to observe and record the snails’ movement patterns. Each session has no strict time limit and usually lasts 30–60 minutes, continuing until the snails stop moving — meaning they have found a resting place. The recorded paths are converted into heatmaps and movement vectors to identify preferred routes, obstacle-avoidance behaviour and rest zones.

The study is non-invasive and focuses solely on recording movement patterns; the two snails, Andy and Betty, were cared for throughout and after the project.

Simulation field 1: temperature and humidity monitor, heating plate, humidifier and soil coverings
Ethical statement and the two participants, Andy and Betty
Round 1: pre-experiment inspection
Rounds 2 and 3: swapping start positions and adjusting the heat source
Round 3 sequence — the snails grew so curious they eventually escaped the field

Reflection: the snails had too much energy, so they tended to explore instead of settling. Is the experimental field too small for them?

Field 2 gave the snails a bigger space outdoors with randomly placed walls and more distributed heating and cooling areas. Field 3 added high coverage, a clear distinction between large and small obstacles, and a wider temperature range.

Simulation field 2: stage-two making process
Simulation field 3: stage-three making process and recorded runs
Preference Analysis

Reading the trails with DeepLabCut

DeepLabCut is an open-source, deep-learning-based toolkit for markerless pose estimation. I used it to track keypoints on the snails across every recorded frame and turn their movement into coordinate data. The snail heads were mostly concentrated between coordinates 700–1000, which led me back to the labelled images to investigate further.

Observations suggest that snails do not exhibit absolute avoidance of unsuitable environments, but rather adjust their behaviour based on a prioritisation of the conditions they encounter.

  • Temperature firstPrioritise the optimal temperature of 20–28 °C.
  • Then humidityPrioritise optimal humidity of 75–95% while avoiding barriers.
  • OverrideIf the temperature exceeds 30 °C, switch to the alternate pathway despite existing barriers.
DeepLabCut keypoint tracking and the collected data
Trace-tracking diagram built from labelled frames
Heat, humidity and barrier maps combined into a preference diagram
Tracking Design

From snail tags to a snail robot

To capture the microclimatic relationships between different points in the city, I first explored tracking real snails. Harmonic radar uses a passive tag to reflect incoming radar signals at a higher harmonic frequency; the tags are extremely light, which makes them ideal for small organisms. Because traditional tags are glued on and cannot be reused, I tested a series of biomaterial patches — waterproof on top, gently adhesive and easy to peel on the bottom.

The radar proved fragile, with a limited and unstable detection range, so I moved on to a disassembled mini GPS. That was still too large for a snail to carry, and consumer trackers update only at discrete intervals. This led to the turning point of the project:

What if the tracking subject is not an actual snail, but a device that simulates snail detection and behaviour?

Why trace tracking: harmonic radar and the materials needed
Radar tag making process and initial tracking-patch design
Biomaterial experiments for the tracking patch — top film and bottom layer
Testing radar detection at different distances and angles
Harmonic radar reflection and mini GPS tracking tests
The pivot to a bionic snail robot, with GPS and a camera for trace tracking
The Design for Snail Robot

Building a body that crawls

The robot needs to detect (a soft, deformable body with temperature, humidity and camera sensing), respond (avoid temperatures above 30 °C, prefer 70–90% humidity, avoid barriers unless both other conditions are unmet) and record (a location-preference diagram via GPS).

From research into soft robotics and snail locomotion — muscular pedal waves move the head first, then the shell — I cast pneumatic bodies in Eco-Flex silicone. The first prototype barely changed volume. Focusing on front expansion produced about 5 mm of forward movement per cycle; iterating the “foot” section with nano tape for friction eventually gave a walking length of around 2 cm with the supporting friction the robot needed.

Mind map: detect, respond and record
Soft-body research and sketches
Soft-body experiment, inspired by Theo Jansen’s Strandbeest
Modelling by Lego and improving the air-cavity test
Soft robot experiment 2: sketches, foot iterations and making process
Final testing of the soft robot’s mobility range, and electronics assembly
Hardware Connection & Making Process

Sensing, powered by the sun

To keep the robot small I chose the smallest possible boards: an ESP8266 and Nano, a GPS module, a temperature-and-humidity sensor and a camera, charged by a flexible solar panel through a charge controller. Testing showed the camera could replace ultrasonic sensing — by processing images it can identify obstacle location and shape — so the ultrasonic module was removed to reduce pressure on the soft body.

The shell and soft-body moulds were 3D printed, the body cast in silicone, and the components assembled with care for the snail shell’s centre of gravity.

Initial hardware connection and final design sketches
Component setup: camera, circuit diagram and testing
Component setup: humidity, temperature and GPS, and the function conclusion
Component process: selecting and assembling the smallest possible parts
Making process: 3D printing, moulding the soft body and connecting hardware
The assembled robot
Final Outcome

SnailScout in the city

SnailScout determines its path based on temperature and humidity inputs, following the preference order observed in the snails. In the current prototype the logic is simplified: the air pump responds when conditions fall outside a test range of 40–60% humidity or 20–25 °C, steering the robot away from those areas. At every movement it uses the camera and GPS to locate itself and annotate the collected data onto the corresponding positions.

  • Snail shell lidLets users check the components and export data easily.
  • Preference hardwareModules that imitate the snail’s spatial preferences.
  • Solar panelPower input.
  • External air pumpProvides locomotion power for the soft robot.
  • Soft robot bottomEmulates the snail’s gradual motion for high-resolution documentation of its immediate environment.

Limitation: achieving fully functional operation will require further programming, and a strategy for controlling the volume of the associated air pump is yet to be determined.

Final outcome: the five main parts of SnailScout
Motion: initial status and air-in states
Operating procedure: tracing temperature, humidity and GPS through the city
Storyboard: integrating into human living environments
Future Development

Empathetic design for multi-species futures

Urban planners can use micro-scale observations of temperature and humidity to locate comfortable zones (20–25 °C) for public spaces and high-density development, and mitigate unsuitable zones with cooling strategies, green infrastructure and density adjustments. Weekly or monthly reports could help planners monitor and understand otherwise uncontrollable extreme weather events.

This project highlights the potential of integrating non-human perspectives into design — envisioning urban environments and interactive systems that are more inclusive, adaptive and responsive to the shared preferences of both human and non-human species.

Comparative analysis of urban micro-topography and crack density
Temperature and humidity zone diagrams
Weekly humidity and comfort-temperature reports
Next project KombuGas Glucose Monitor →